When Super Smash Bros. appeared on the Nintendo 64 in 1999, nobody could have guessed that the brawl between Mario, Link, Pikachu, Fox and Co. would be a huge success. This is partly because in the 90s it was very different from fighting titles like Tekken, Street Fighter or Mortal Kombat: instead of a solid life bar, characters collect damage percentages. The more percent your own character has, the faster she can be kicked out of the level. With thunderous applause in the background, wobbly camera after every strong hit and tangled objects falling from the sky, the Arenakeile was a real highlight for Nintendo’s console.
It was only logical that Super Smash Bros. Melee for the Gamecube, Smash Bros. Brawl for the Wii and Super Smash Bros. for Wii U and Nintendo 3DS should always have a new title in the popular series. Although all the episodes in the series have been good games, each piece has always been more of the same, without really changing the feel of the game: more stages, more characters – some even outside of the Nintendo world. The problem was also that many of the innovations were partly redundant when the Star Fox heroes Fox and Falco or Link and Young Link introduced almost identical characters.
The assumption is obvious that even Smash Bros. Ultimate for Nintendo’s current console switch is another infusion of a well-known game, especially in terms of titles like Mario Kart 8 for just this system, which is just a remake of the original version for the Wii U is. However, we are positively surprised in the test: Smash Bros. Ultimate is a blast, but has to improve the online multiplayer.
A beating adventure around the world
For the first time in the series, Nintendo presents a kind of contiguous adventure mode on a large free-to-walk map with a little story. The premise of Smash Bros. Ultimate is simple: on a high cliff collect the many playable figures – ready to fight. Upon them comes a threatening armada of master hands. Connoisseurs of the series quickly identify them as the original end boss. But there is one more evil. And against that fight Mario, Mewtoo, Captain Falcon, Bowser and even Zelda villain Ganondorf and Mario-Nemesis Bowser. Overall, we can currently unlock 74 characters, more than in any other part before. The series will also be more DLCs containing more characters, a strategy that Nintendo has not followed so far in this scale. It should be said
After the Nintendo typical gaudy exaggerated but classically animated input sequence, we run around as the cuddly pink-colored Blob Kirby on a world map. Markers are scattered everywhere, where we fight. Little by little, besides Kirby, we also release many other characters that we can control in the various, sometimes very demanding fights. Nintendo proves a great wealth of ideas here: Sometimes we fight against a bunch of headless “Mario” nice, sometimes we have to catch a tiny Mr. Game and Watch or past an invincible guard robot whose masters step out of the arena. The level of difficulty varies greatly, but is generally quite high, which we personally like very well.
Cool: After every victory, we release spirits that give us bonuses, resistances or immunities. We let them rise in level during the fighting, which makes us even more powerful. Each of the spirits can also send one to three support spirits into the fight. These sometimes give us very strong special bonuses. This ranges from jumping up to complete immunity to sleep effects. During our adventure, we also collect small balls of experience, which we can put into a large but very simple talent tree.
We find that the adventure mode is an interesting new interpretation that can motivate for several hours of play. However, there is still a classic campaign; the connoisseurs of the predecessor should seem familiar. In a series of battles, we fight for the highest possible score and walk along a painting to the end. As in the ghost campaign, all fights have their own knack. We find the nasty mini-bosses, who are quite challenging even on lower levels – for example, Ganon, who hits half the arena with his swords.
In addition to this classic mode, there is also the standard smash mode for up to four players, a local tournament mode for up to 32 competitors and squad smash, in which a team of three or five characters compete against another team – but in one-on-one duels. There’s a lot of content in Ultimate, so boring is not going to be that fast. For those who searching for super smash flash 2 unblocked, here we have given the links.